AI Insights · Timothy · January 2025
Top Educational Games Performance in South America Q4 2024
Explore the performance trends of the top educational games on a unified platform in South America during Q4 2024, based on data from Sensor Tower.
In the fourth quarter of 2024, educational games on a unified platform in South America showcased varied performance trends, with notable metrics in downloads, revenue, and active users.
Lingokids - Play and Learn from Monkimun Inc experienced fluctuations in weekly revenue, starting at approximately $33.9K and concluding the quarter at around $36.5K. Weekly downloads peaked at 76.1K in the last week of December, while active users remained steady, hovering near 281K at the quarter's close.
Buddy.ai: Kids Learning Games by MyBuddy.ai saw a rise in weekly revenue, ending December with about $15.8K. Downloads surged mid-December, reaching 141K, and active user numbers climbed significantly, finishing the year at approximately 349K.
PlayKids+ Kids Learning Games from SandBox Group maintained a consistent revenue stream, ending December at $13.2K. Downloads increased notably towards the end of the quarter, hitting 69.7K, while active users saw a gradual rise, closing the year at 178.7K.
LogicLike: Kids Learning Games by Massiana recorded an upward trend in revenue, peaking at $13.2K in the final week. Downloads showed a similar pattern, reaching 34.8K, with active users increasing to 71.5K by the end of December.
Keiki Learning games for Kids from BENIPOL LIMITED witnessed a steady rise in revenue, closing the quarter at $8.6K. Downloads and active users saw a significant increase towards the end of the year, with downloads at 24.2K and active users at 22.3K.
These insights are derived from Sensor Tower's comprehensive data, providing a detailed look into the performance of top educational games in South America. For more in-depth analysis, visit Sensor Tower's platform.